We're constantly building new features into fRPC to improve its functionality and expand its ease of use. We'd love to hear your feedback on these as well as any other ideas you have! Also, if you have any questions, please feel free to join our Discord Server where you can ask questions and get help from other fRPC developers.
These are the features that are actively being developed right now.
One of gRPC's most important features is load balancing. This is a feature that allows you to distribute your requests across multiple servers, and allows you to scale your application to handle more requests. Currently, fRPC does not have load balancing built-in, however it is already possible to do application-level load balancing on top of a normal fRPC client.
Our goal is to have a built-in solution that Developers can use off the shelf, though, and this feature is being actively developed. We're expecting to have it available in the coming months.
Sometimes requests fail, whether it's because of a network issue or because of a server issue. Currently, this sort of failure will result in an fRPC client reporting an error - instead, we'd like to be able to retry the request a number of times before giving up.
It's currently possible to do this at the application level, but our goal is to have a built-in solution that Developers
can use off the shelf, though, and this feature is being actively developed. We're expecting to have it available in the coming months.
These are the features that we've planned to work on in the coming months. If any of these are important to you please let us know! We use community feedback to plan our roadmap, and we also encourage contributors to submit their ideas to the Discord Server so that we can discuss them with the community.
A recent addition to the proto3 syntax, OneOf
message types allow developers to specify that
only a single field from a set can be used at a time.
This feature is also actively being developed and should be available in the coming months.
Currently, fRPC is only compatible with Golang
but we plan to add support for JS and TS in the near future.
We know it's important to have an RPC framework that can be used across language boundaries so this is a big priority for us.
We've already begun the work required to add support for JS and TS by porting the polyglot-go framework to Typescript. This means we are already able to serialize and deserialize RPCs in Typescript.
Currently, fRPC is only compatible with Golang
but we plan to add support for Rust in the near future.
We've already begun the work required to add support for Rust by porting the polyglot-go framework to Rust. This means we are already able to serialize and deserialize RPCs in Rust.
We would love for developers to be able to use fRPC over websockets. This would allow fRPC clients to in the browser and communicate directly with fRPC servers.